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Aasync worldedit
Aasync worldedit








aasync worldedit

It also stores the player's position where it is copied.Ĭlear the region blocks and put it in an imaginary clipboard. Density is how much they clump in one spot.Ĭopy the selected region blocks to an imaginary clipboard. Overlay the grass blocks with flowers and grasses. Generate a forest type over the grass blocks within the region selection. Move every blocks in the region to a direction or based on player's facing.ĭuplicate the contents of the selection in a given direction x times.Ĭhange all stone, grass_blocks, and dirt in the region to:ĭraw a line between pos1 and pos2 based on pattern and size.ĭraw a line based on the ordered multiple set points of " //sel convex". Put the region back to its earliest seed-generated form.Ĭhange the inner block type(s) of region to air based on setting the outer layer's thickness. Creating an even distribution of blocks from highest to lowest point.Ĭhange the blocks' position from the region to a specific set point. Smooth out the region with an amount of repetition. The walls' height are equal to the maximum height of the region selection.Ĭover every outer part of region with a pattern.Ĭreate a pattern block(s) at the exact center of the region. Pattern is distributed evenly on the highest vertical points of the region.īuild the walls around the outer edges of region. Replace a (or many, or all) block type(s) in region to a pattern. Set all blocks from the region to a pattern. It can also be contracted from the opposite side with at the same time.Įxpand the region selection based on the amount to all side: Up, Down, North, South, East, West.Ĭontract the region selection based on the amount from all sides: Up, Down, North, South, East, West.Ĭount the number of blocks based on which type.Ĭount the percent (%) of each block type presented in the region. It can also be expanded to the opposite side with at the same time.Ĭontract or withdraw the region selection based on the player's facing or map direction. Select the 16 x 16 x 256 block-area-wide chunk as a region selection.Įxpand or grow the region selection based on the player's facing or map direction. Select the block you are looking at as position 2. Select the block you are looking at as position 1. Select the player's bottom half as the position 2.

aasync worldedit

Select the player's bottom half as position 1. The item minecraft:wooden_axe is currently set as default.Įither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).Ĭhange the current selection style to a specific one. It can be optimized with the command " //sel " for further selection styles. Redo the number of //undo used from self or other player.Ĭlear all available //redo(s) and //undo(s).Ī default wand that is used to select an imaginary region. This is perfect for a larger Minecraft server where griefing might be a problem, or even for those who might want to take extra precautions.Undo the number of Worldedit commands used from self or other player. Some of the core features of this plug-in include, but are not limited to: no lag while performing rollbacks/restores, paginated logs, multi-world support, log basic player actions (such as when a player opens a door), create per-world configuration files, lookup a specific action, ise WorldEdit selections, logs blocks broken/placed by players, logs growth of trees/crops/plants, logs player deaths, and so much more. It is the #1 anti-griefing plugin, and has been actively developed since early 2012.

aasync worldedit

With this plugin, users are able to rollback and restore any amount of damage, and it was designed with large Minecraft servers in mind. CoreProtect is an efficient data logging and anti-griefing tool for Minecraft.










Aasync worldedit